Wastedyuthe
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Posts: 215
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Post by Wastedyuthe on Feb 22, 2007 14:37:55 GMT 1
I have an idea for a WotW game, which will probably never see the light of day, but I wondered what you all think of it. Basically, you play the role of the journalist, and the game is basically an adventure/rpg. You choose where you go and what you do during the invasion- the idea being to last as long as possible during the three weeks of the invasion. The game could even be played in real-time- your character sleeps while you are not playing, and it decides what's happened during your sleep when you wake (if you slept where a cylinder is about to crash, you could wake up with a headache). You could join the army and help that way, or you could start an underground movement with the artillery man, or you could go and try to find your brother. Along the way, you could meet characters (or other players if online) and even wake up to a stranger sleeping next to you- but it's up to you how you deal with them. You would have a sanity meter, which if maxed out, makes you give yourself up to the martians like in the book, so you have to try and keep it low. You must also look after your character by searching for food and water in abandoned towns etc. If you befriend a character they might help out if they have food or water, but bring them with you and you would have to provide for them too. What do you think? Is there anything you would add or change to this idea?
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Post by thedonal on Feb 22, 2007 19:15:46 GMT 1
You know, I always liked the idea of an open ended game of WOTW. Played from a first person perspective and across an open landscape, it could follow the scequence of the book's events as the invasion ensues, with an open structure of how you get on with survivng from there. Not far off the original PC version of Far Cry. Health and food issues should certainly be involved and detailed character interaction. It would need a lot of detail- loads of buildings to hunt through (London would be tricky!) and possibly a switch over to other characters' experiences in the book (ie staged) or a co-operative multiplayer element- perhaps a potential MMORPG?
Now- who know's a top programming team with some time to kill!!
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Wastedyuthe
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Here hare, here.
Posts: 215
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Post by Wastedyuthe on Feb 22, 2007 20:54:54 GMT 1
Yay! I'm not as stupid as I look then!
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Post by killraven on Feb 23, 2007 13:50:50 GMT 1
How about putting together a "Fighting Fantasy" style alternate decision book (like Steve Jackson and Ian Livingstone used to write?). Obviously the number of dice rolls required to topple a fighting machine would need to be carefully thought out KR
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Wastedyuthe
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Here hare, here.
Posts: 215
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Post by Wastedyuthe on Feb 23, 2007 14:36:51 GMT 1
Yeah that's not a bad idea. I used to have quite a few of those. I remember when being faced with an option of two doors, I used to keep the page, and see if I got attacked or killed with one option, and if so, choose the other option instead. And when ever I had to fight something, I sometimes rolled the dice again if I got a low number! Number of dice rolls required to topple a fighting machine you say? I can imagine that- journalist strength 8, fighting machine strength 250. Erm, is it worth rolling the dice on this one?!!
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Ashe Raven
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Post by Ashe Raven on Feb 23, 2007 16:48:38 GMT 1
Is it still posible to re-edit Neverinter Night models?
I hope you can see where I'm going here
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Wastedyuthe
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Here hare, here.
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Post by Wastedyuthe on Feb 23, 2007 19:45:17 GMT 1
Nope. You completely lost me.
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Post by nervouspete on Feb 24, 2007 0:46:22 GMT 1
Is it still posible to re-edit Neverinter Night models? I hope you can see where I'm going here I think it is, somebody did a Firefly mod for the older version. And Wastedyuth, Neverwinter Nights is an RPG on the PC that is highly customisble, where users can create maps, rules, characters, dialogue from templates or import and edit their own and create 'quests' for single player and act as a dungeon master for multiplayer. So it is theoretically possible to do a War of the Worlds one, if the engine could cope with something as huge as a tripod model. (Never played it, but I think that's how it works. I may be wrong, Am I wrong, Asheraven?)
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Wastedyuthe
Been Here a while!
Here hare, here.
Posts: 215
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Post by Wastedyuthe on Feb 24, 2007 12:06:34 GMT 1
Ahhh. Thanks for that. I have not been into PC games for a long time- I got fed up with having to upgrade my graphics card every time a new game came out. Besides, I enjoy holding my Wii tool
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Ashe Raven
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Peace on Earth? Bwhahahahahahah!
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Post by Ashe Raven on Feb 24, 2007 12:09:53 GMT 1
Is it still posible to re-edit Neverinter Night models? I hope you can see where I'm going here I think it is, somebody did a Firefly mod for the older version. And Wastedyuth, Neverwinter Nights is an RPG on the PC that is highly customisble, where users can create maps, rules, characters, dialogue from templates or import and edit their own and create 'quests' for single player and act as a dungeon master for multiplayer. So it is theoretically possible to do a War of the Worlds one, if the engine could cope with something as huge as a tripod model. (Never played it, but I think that's how it works. I may be wrong, Am I wrong, Asheraven?) Nope you're right would love to give it a try but Iknow nothing about editing such stuff
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Post by malfunkshun on Aug 7, 2007 8:52:51 GMT 1
i think that essentially this idea would not work. for a game to be fun and playable, you need to have a definite objective with a way to win, IMO. with this idea, the objective seems to be merely surviving until you reach the end of the 'story'. maybe a hard core WOTW fan would enjoy it, but it would not have mass market appeal. and especially giving it an rpg format... how exactly is 'leveling up' going to make your character more effective if all he is trying to do is finish the story without getting killed? will you be able to attack martians? some aspects of it might work, that is... if you were to focus primarily on creating an underground movement, and playing it in a Fallout rpg style... that might work. however, the way you are describing it seems WAY too open ended. it seems like it would work more like an interactive novel... combined with a computer game... very strange.
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omegatripod
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Post by omegatripod on Dec 8, 2007 3:55:55 GMT 1
I still can't believe how buried this awesome topic is. I personally think that this game would all-out rock as a MMORPG. New players would design their character's appearances, roll their stats, and then go to an automatic training place where all the new players start out, like that Training Island or whatever in RuneScape. Once you finish learning the basic controls, the martians land, and you're transported to the real game world. There you encounter the artilleryman, who teaches you about the various in-game importances, like the Sanity Meter. Once players reach a certain level, the martians die of bacteria, but the players can then choose to go back to the invasion where all the other players are and go back to the post-invasion era at any time via a time warp(where a certain familiar theme music plays). Eventually, your level is so high, you can become an equal partner of the martians or bring down a tripod. The other players can become allies or enemies. If you're an ally, you're unable to harm the player you're allied with, and vice versa. "Bulletin Board" announcements are underground in the human resistance base. I think these ideas would help make this truly epic. Let's all get our Christmas wish and get a team assembled to work on it by the 25th!
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Post by bayne on Dec 10, 2007 2:05:55 GMT 1
[glow=red,2,300]Survival alone isn't a game incentive? Tell that to the Resident Evil games!
And there are other options.. goals could involve preventing the Martians from developing imunity to earthly bacteria. Saving other people than yourself (Can you keep the cute little kid alive?)... There are lots of possibilities.
In a prolonged mmorpg preventing immunity could fail or partially fail allowing for further gaming. [/glow]
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